![]() ![]() To that end, Velan have built the bespoke Viper game engine, doing so with a new coding language called V-Script that can be run both backwards and forwards as needed by the game, letting it rewind, fix the simulation around any lag and packet loss, wind the game forward and carry on. There’s no use trying to catch a ball with precise timing if it’s going to hit you through laggy nonsense. There’s a lot of common ground through all of this with fighting games and the need to have low latency tracking of player inputs and actions. There’s also a smattering of special balls you can find, such as the Moon Ball that affects the gravity of the holder and any victim, cage balls that bundle up their target in a ball, letting you grab and throw them off the map for a quick win. OK, that’s all fairly video gamey so far, but nothing too outlandish, right? Well, just wait till you figure out how to roll up into a ball and be thrown by your teammate, or powered up to become an explosive bomb that arcs through the sky, landing with a bang that can wipe out the whole other team if you’re lucky. Fake throws to draw out a grab animation, positioning to hit an unsuspecting opponent, ganging up on someone with a teammate and more all feed into the moment-to-moment gameplay, and that’s before we get to the myriad changes that have developer Velan Studios dubbing this ‘Dodgebrawl’. Any thrown ball can be caught by your opponent with a properly timed catch, disarming you and leaving you vulnerable to attack in turn. ![]() It’s a game that, outside of American schools, is probably best known from the 2004 Ben Stiller sports film spoof, but Knockout City takes that simplistic concept and puts an edgy new twists on the rules of engagement, cooking up a surprisingly compelling multiplayer game.Īt its most fundamental, Knockout City is still dodgeball. All you have to do is hit other players with a thrown ball and avoid getting hit yourself, but even within that there’s a delicate dance of mind games, team strategy and timing. You have a ball, and you try to throw and hit your opponent with it to knock them out of the game, except they can try to catch it and flip the script on you. In this issue, the terrible truth behind Project Recall is revealed.There’s few games as simple as dodgeball. And a young man battling with a terrible power dwelling within him will struggle for its mastery in order to provide the final link in the entire chain, so that everyone will finally learn the answer to that single question hanging in the air. Now Jenny Forrest and Robert Thorpe will use CB’s abilities in an entirely unexpected way in an attempt to unlock the mysteries behind that file. Much has been learned, but the final piece of the puzzle-that mysterious encrypted message-remained out of reach. Heroes and villains banded together to learn the truth, and slowly the curtain drew back, revealing hints-terrible hints-at the size and audacity of a plan that would shake the world to its core. Slowly the conspiracy behind the hero’s death began to take shape, revealing itself larger than anyone expected. From the moment Liberty gave his life to ensure a mysterious encrypted message could be sent to the man he trusted most in the world, the question has hung in the air: ![]()
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